Gin rummy is a two-player card game that is played with a standard deck of 52 cards. The goal of the game is to score points by forming melds, which are sets of three or more cards of the same rank, or runs, which are three or more cards of the same suit in sequence. The game is typically played over several rounds, with the first player to reach a predetermined point total winning the game. Here are the basic rules of gin rummy:
1. Objective: The objective of gin rummy is to score more points than your opponent by forming melds and/or runs.
2. Set Up: Shuffle the deck and deal ten cards to each player. The remaining cards are placed face-down on the table to form the stockpile. Turn over the top card of the stockpile to start the discard pile.
3. Play: The player who did not deal goes first. On their turn, a player can either draw a card from the stock pile or take the top card from the discard pile. The player can then form melds and/or runs, and discard one card to the discard pile.
4. Melds and Runs: A meld is a set of three or more cards of the same rank. A run is a set of three or more cards of the same suit in sequence. Aces can be played low (A-2-3) or high (A-K-Q).
5. Knocking: If a player thinks they have a hand that can be arranged into melds and/or runs that total 10 points or less, they can “knock” on their turn instead of discarding. The other player then has one more turn to try to improve their hand, and then both players reveal their hands. The player with the lower total of unmatched cards scores the difference in points between the two hands, plus any points for melds and runs.
6. Scoring: The value of each card is its face value, except for face cards and aces, which are worth 10 points each. Melds and runs score points as follows:
- Aces: 1 point each
- Face cards: 10 points each
- Other cards: face value
7. Ending the Game: The game is played over several rounds, with the first player to reach a predetermined point total (usually 100) being the winner.
Also read: Speed card game rules
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